THE CURRENT ARCHIVE

Field Notes from imagined worlds.

Close readings of fantasy mobile games, written for players who care about atmosphere, systems and the craft between them.

01

Obsidian Gates

How environmental landmarks turn a level map into a remembered place.

6 min read →
02

Readable Fire

Separating useful feedback from decorative spectacle in combat effects.

6 min read →
03

The Quiet Quest

Why smaller objectives can create stronger momentum than endless checklists.

6 min read →
04

Honest Progress

A close look at pacing, optional purchases and respectful stopping points.

6 min read →
05

Worlds in a Hand

Interface choices that make large fantasy systems comfortable on a phone.

6 min read →
06

After the Boss

What endgame design reveals about a studio’s respect for player time.

6 min read →