Obsidian Gates
How environmental landmarks turn a level map into a remembered place.
6 min read →THE CURRENT ARCHIVE
Close readings of fantasy mobile games, written for players who care about atmosphere, systems and the craft between them.
How environmental landmarks turn a level map into a remembered place.
6 min read →Separating useful feedback from decorative spectacle in combat effects.
6 min read →Why smaller objectives can create stronger momentum than endless checklists.
6 min read →A close look at pacing, optional purchases and respectful stopping points.
6 min read →Interface choices that make large fantasy systems comfortable on a phone.
6 min read →What endgame design reveals about a studio’s respect for player time.
6 min read →